EduSinglePage
This course is offered as part of programme:
Course content
The foundation for the course consists of key concepts for understanding the spaces of game and ludic interaction. Moreover, the foundation contains key concepts for designing play activities, such as game mechanics and the play-centric approach. More advanced topics including experimental gameplay, critical games, serious games, art games and urban play will be addressed, depending on the choice of project direction. We aim to draw upon our strengths in the area of physical computing and tangible interaction, though there will be opportunities to explore different game forms and develop new genres.
On the level of design methodology, students will create playful interventions that engage the body and senses, as well as the spatial and social contexts of play, through design experiments that include lo-and hi-fi prototyping as well as playtesting. Depending on the nature of the intervention, techniques such as design improvisation and physical prototyping will be included.
Entry requirements
Passed the Year 1 courses (Introduction to multidisciplinary interaction design, Embodied interaction, Collaborative media, Individual project).
Course evaluation
Plenary discussion and individual written evaluation, focusing on the learning outcomes and the means for achieving them (learning activities, resources, course organization etc.).